Altius

Project Details

  • Organization: Individual
  • Role: Gameplay Programmer & Game Designer & Level Designer
  • Engine: Unity
  • Project Timeline: 6 Weeks - May 2022
  • Available On: Itch.io

My role

Altius was a project I developed for my intermediate Unity course in college, heavily inspired by the popular Souls-like games from FromSoftware. My goal was to create a single, explorable dungeon where players could navigate through, battle enemies, and collect loot to enhance their health and power. I was responsible for both engineering the code and designing the level layout. One of my biggest takeaways from this project was the importance of scene splitting and asynchronous scene loading in Unity. While Altius barely introduced these concepts, I took the initiative to further study and refine my understanding after the project's completion. I now have used this process successfully in other projects and plan to continue using asynchronous scene loading in the future as needed.